To save you reading trough whole thread im copiyign here what concluded from discussion with people defending so many uncomfortable binds: Please admit you are making game for a clickers and keyboard+keyboardmouse (like naga) only! Thats why you dont want us to have macros to utilise all those abilities by using only keyboard binds? Seirously, its 21th century.
thats 2 aditional things to use in combat. On top of that you still didnt thought its enough and you implemented relics with "on use" ability. unless you want to just abandon some abilities and never use them >.< In swtor you have to move it around the keyboard all the time and stress it with all the modifier keys. Playing that game your hand was on contstant dance of quick strokes yet it was comfortable. Learn from games like Bloodline Champions where you had only handfull of keybinds and the PvP was intense and skill based like in no other 3rd person battleground/arena-like game. Those are comfortable hotkeys we can use all the time without piano-playing.īut its not enough to bind all those abilities you created as individual abilities. The point is to make player often use only those keys: Im not willing to spend my time doing pvp this way. Just give our keyboards and hands a relief, cause its NO-GO at least for me atm. Learn to utilise chance-on-hit and chance-on-receiving-dmg effects. And for Christ's sake start playing your own game so we wont have to notify you about such a gamebreaking, funbreaking, UNCOMFORTABLE issues. Learn to consolidate abilities effects to show some respect towards your player's comfort. and im using half of the keyboard already. Swtor is first mmorpg i had to bind so many often-used shift+hotkeys. Why do we need so many unneccesary keybinds?! Im fed up with this cooldown-tetris, hotkey piano-playing and i wont be a clicker you want me to be - if thats not gonna change i will just go play games where skill is measured with what i wrote above: wit, reflex and combat awaraness. Why cant we have our 3 survival defensive abilities merged into 2 abilities(one short cooldown and one longer)? Why cant we have execute lightsaber throw effect merged with normall lightsaber throw (when enemy under x% of HP it do additional dmg)? Why cant we have smash have the effect of aoe slow? Why cant we have charge and intercede merged into one ability that works two ways accordindgly to type of our target (ally/foe)? wihch also are scattered around to many skills not neccesarily. aoe slow to make pvp with enemy acceptable (slow on ability that is not in main-rotation is also huge mistake - in pvp slow is crucial and should be on all classes' main abilities)Īnd thats just to start using actuall combat abilities. PvP should be about reflex and quick thinking, not player vs keybinds tetris or situation where you force people to be clickers due to not enough comfortable hotkeys.
Consolidate the skills and let us focus on awaraness whats happenign around, teamwork and timing insetad of constant full time piano playing we are forced to do if we want to use all the abilities in pvp. We want to play some pvp, not be musicians to piano play the keyboard. This way, the only problem is getting used to the variety of skills so that I don't get confused what to press. That's 20 slots used within the reach of my left fingers.Īdditionally, I use Q, E, R, F, C, X, Z as hotkeys for skills as well. and the right side would be CTRL + 1, 2, 3, 4, 5.
the lower center slot left side would be 1, 2, 3, 4, 5. I usually sort them out so that upper center slot left side is ALT+1, 2, 3, 4, 5. Open up both left, right keyslots, and open up two center key slots. There's a very standard PvP key-binding scheme that handles at least 20 hotkeys without much of a trouble. Not every ability is intended to be used for every spec. Just got to learn whats usefull for your spec and whats not. I play a Juggernaut Vengeance and a Sith Assassin and have both bars at the bottom completely full with my defensive CDs on the right bar. The hardest problem I have is sorting them out in a compforable way on my action bars but thats on me not the game and once the new UI layout comes out in 1.2 it'll make it easier for me to do so. Now on what the OP is saying the amount of abilities is fine. For all the people who keep saying "Its okay just wait for Macros" Bioware said at the Guild Summit there will be no Combat Macros.